Mr. Lovenstein Presents: No Context

Description

What do you get when you partner the top game designers in the country with one of the hottest webcomic creators around? You get Skybound’s party game No Context! Designers Banana Chan and Jason Slingerland join digital comics maestro J.L. Westover (of Mr. Lovenstein fame) for this tabletop extravaganza. No Context allows players to use the storytelling language of comics to defeat their opponents.

Take risks and score big or play it safe and bide your time! In No Context, players must make connections using random art leading opponents to guess their card while deducing their opponents’ cards. Players must explain themselves after each round. Hearing the thoughts behind why each player made the connections, without context, is sure to collect big laughs from the group!

I never thought that one day my art would be used as a tortured form of communication like some sort of anarchic hieroglyphics,” said J.L. Westover. “No Context takes random panels from my comics, jumbles them up, and generates bigger laughs than my comics ever did. Watching people connect the dots between a knife-wielding cat and a donut is truly a sight to behold. It’s wild that such a fun and silly game can reveal the innermost depths of your friends’ minds.

 

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What do you get when you partner the top game designers in the country with one of the hottest webcomic... Read more

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$30.00 Excl. tax

    • Free delivery anywhere in Canada on orders over $200
    • Ships from our store in downtown Toronto.
    • 14 days return policy*

      Description

      What do you get when you partner the top game designers in the country with one of the hottest webcomic creators around? You get Skybound’s party game No Context! Designers Banana Chan and Jason Slingerland join digital comics maestro J.L. Westover (of Mr. Lovenstein fame) for this tabletop extravaganza. No Context allows players to use the storytelling language of comics to defeat their opponents.

      Take risks and score big or play it safe and bide your time! In No Context, players must make connections using random art leading opponents to guess their card while deducing their opponents’ cards. Players must explain themselves after each round. Hearing the thoughts behind why each player made the connections, without context, is sure to collect big laughs from the group!

      I never thought that one day my art would be used as a tortured form of communication like some sort of anarchic hieroglyphics,” said J.L. Westover. “No Context takes random panels from my comics, jumbles them up, and generates bigger laughs than my comics ever did. Watching people connect the dots between a knife-wielding cat and a donut is truly a sight to behold. It’s wild that such a fun and silly game can reveal the innermost depths of your friends’ minds.

       

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